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FM-1 · RAVELSYNTHESIZE · CATCH · REBUILD
Mouse, touch or your computer keyboard: see Playing it below.

How it fits together

Tracks feed the tape, and the tape feeds the tracks Tracks feed the tape, and the tape feeds the tracks Synthesize, catch, reshape. Every track can act on every other, and any track can be any kind. Influence Synth T1 to T4 · fourteen engines VA, CZ, FM, PHYS, FORMANT, PARTICLE, CHIP, SQ, WAVE, LOGIC, ORGAN, MONO, RESIN, TINE Strike T5, T6 exciter into modes, strings, pings Perc any track 33 drum machines; a kit of six lanes on one track Tape T7, T8 sampler: MLR, keys, shards, stretch, kits Mixer and buses Material vocoder Bands (eight resonant bands) Feedback bus Filter pair Delay: granular tape Space: room, clouds, 12-bit Bed: dust, wood to metal Master drive, cuts, punch-ins Master out Capture tape 120 KB, 4 rows, 1.4 to 5.5 s catch, resample playback and grains

Playing it

Knobsdrag up and down, or scroll over them
Buttonsclick to press; right-click or shift-click holds one down for its hold layer, click again to let go; Esc lets go of all of them
Keysclick or touch them, or play them from your keyboard
Z X C V B N Mthe lowest seven keys in order: F, F♯, G, G♯, A, A♯, B
A S D F G H J K L ; 'the white keys from C4 up
W E T Y U O Pthe black keys from C♯4 up
[ ]OCT- and OCT+
1…8choose the track
← →SELECT: the page
SpacePLAY

Controls guide

Eight tracks

Click a track to work on it. T1–T4 synthesize, T5–T6 strike, T7–T8 play the tape. Any track can be any kind, PERC drum machines included.